joi, 5 februarie 2015

Eldevin Online

                                                                        ELDEVIN ONLINE

Eldevin is a 3D browser-based multiplayer roleplaying game, set in a corrupt fantasy world on the brink of war. Join the Eldevin Army or the mages of the Arcane Council to help protect the Eldevin Kingdom, which still hasn't recovered from the tragic events from a decade ago, from threats coming from all directions.
The game offers a massive world, rich storyline with hundreds of quests, class-less combat system, dungeons, crafting, PvP, and more. Eldevin launched on 30 November 2013.
Stats are your character's ratings. They can be found on the first tab of the Character window.
Some stats are immediately shown. Other stats can be viewed by hovering the mouse over your ratings.
There are 3 different types of stats: General, Defense and Damage.

Classes

There are six character classes in Eldevin. The base difference between them is the character's damage output vs. defense balance. Characters can capitalize on their strengths by wearing class-appropriate armor and weapons, but there are no class-specific restrictions to equipping items.
Also there are few restrictions in using talents and abilities. So a Warrior can cast a fireball if he wants to. Although he won't be as powerful as a Mage casting a fireball, he can still do it. This gives you options regarding your style of gameplay.
Changing your class in the middle of the game is as simple as equipping different items, and using respec to reset your attribute points and talent points and re-assigning them to best suit your new class. You can also experiment with hybrid classes.

 

Classes


Talents

You gain talent points from level 5 and onward. Talents boost your combat capabilities. You can access the talents page by using the shortcut (T). Talents are either passive or grant you a new ability.
There are six different talent trees, one representing each class. You can put your talent points into any and even all talent trees as you choose, but most talents have a requirement of a certain amount of talent points spent in a specific tree.

It is possible to reset and redistribute your talent points and/or attribute points once every 60 days for free at any Combat Trainer. At start you've got one reset granted for free. The cooldown costs 250 Eldevinpoints at Eldevin Market.


Abilities

Abilities can be learned from scrolls or through talents. Most abilities have a level requirement and some have a weapon/shield requirement. Most abilities are most suitable for a specific character class.  

Ability
Level
Class
Equipment
Mana Cost
Cooldown (seconds)
Description
IconVindicate Vindicate 1 Templar Shield 50 3 Deals 135% Melee DPS and applies Vindicated to enemy for 12 seconds up to 3 stacks Vindicated increases your damage on the target by 4%
IconRuin Ruin 1 Warrior Two-Handed Weapon 50 6 Deals 2 x 55% Melee DPS
IconLacerate Lacerate 1 Assassin Dual-Wield 52 2 Deals 110% Melee DPS and applies 1 stack of Lacerated to enemy for 12 seconds up to 3 stacks Lacerated bleeds the enemies for 5% Melee DPS every 1 seconds
IconBloodbath Bloodbath 2 Templar Warrior
Assassin
None 75 8 Deals 90% Melee DPS up to 3 nearby enemies
IconImpale Impale 5 Templar Shield 135 6 Deals 80% Melee DPS to all surrounding enemies Causes high amount of threat
IconBane Bane 5 Warrior Two-Handed Weapon 135 10 Deals 150% Melee DPS
IconRupture Rupture 5 Assassin None 90 10 Applies Ruptured to enemy for 10 seconds Ruptured deals 20% Melee DPS every 1 second
IconTaunt Taunt 8 Templar None 135 60 Applies Taunted to enemy for 4 seconds Causes high amount of threat
IconSear Sear 8 Warrior Assassin
None 135 12 Applies Searing Pain to enemy for 6 seconds Searing Pain deals 30% Melee DPS every 1 second
IconLethalConcoction Lethal Concoction 8 Assassin None 180 25 Creates an Acid Pool lasting 10 seconds Acid Pool deals 15% Melee DPS every 1 second to targets caught within
IconRighteousDefense Righteous Defense 14 Templar Shield 180 30 Reduces all damage taken by 25% for 12 seconds
IconFrozenSpires Frozen Spires 14 Assassin None 180 20 Deal an initial 50% Melee DPS Applies Trapped to all enemies for 6 seconds Trapped impales the target for 20% Melee DPS every 0.5 seconds if target attempts to move
IconEmpathy Empathy 25 Templar Shield 180 60 Applies Empathetic to ally for 20 seconds 10% of damage taken by ally is instead transferred to you 20% of threat caused by ally is transferred to you
IconSever Sever 25 Warrior Two-Handed Weapon 135 30 Deals 140% Melee DPS Applies Severed for 2 seconds Severed Snares
IconBlind Blind 25 Assassin None 270 50 Applies Blind to all enemies for 6 seconds Blind reduces enemies damage by 25%
File:IconAvalanche.png Avalanche 40 Templar Shield 180 12 Deals 160% Melee DPS Applies Avalanche for 1 second Avalanche Stuns
IconHailStorm Hail Storm 40 Warrior Two-Handed Weapon 180 20 Deals 3 x 65% Melee DPS
IconConcealed Concealed 40 Assassin Dual-Wield 135 60 Applies Concealed to self for 12 seconds Concealed reduces attack threat by 50% and increases dodge by 20%
IconGlaciate Glaciate 50 Templar Shield 225 45 Applies Glaciate to ally for 4 seconds Glaciate Stuns and grant Invulnerability Lowers targets threat by 20% of its current value
IconReap Reap 50 Warrior Two-Handed Weapon 270 90 Deals 180% Melee DPS to the target but an additional 50% Melee DPS if the enemy is under 10% health
IconTorture Torture 50 Assassin Dual-Wield 225 30 Deals 450% Melee Damage of 3 seconds

Melee Active Talent Abilities

Ability
Tier
Class
Equipment
Mana Cost
Cooldown (seconds)
Description
IconInspiration Inspiration Tier 3 Templar None 90 15 Applies Inspired aura to self and all party members for 60 minutes. Inspired reduces all damage taken by 5%
IconInvigorate Invigorate Tier 3 Warrior None 270 15 Applies Invigorated aura to self and all party members for 60 minutes Invigorated increases attack power by 10%
IconHaste Haste Tier 3 Assassin None 270 15 Applies Hastened aura to self and all party members for 60 minutes Hastened increases haste by 5%
IconDefensiveStance Defensive Stance Tier 5 Templar None 270 n/a Only one stance can be active at a time Increases defense by 10%
Fortified increases threat caused by 100%
Reduces damage dealt by 10%
IconOffensiveStance Offensive Stance Tier 5 Warrior None 270 2 Only one stance can be active at a time Increases melee attack power by 20%
Reduces defense by 5%
IconSwiftStride Swift Stride Tier 5 Assassin None 135 45 Applies Swift Stride to self for 10 seconds Swift Stride increases movement speed by 15%
IconTremor Tremor Tier 6 Templar None 315 12 Tremor deals 105% Melee DPS Tremor Stuns for 2 seconds
IconIncitingCry Inciting Cry Tier 6 Templar None 225 25 Applies Deafened to all enemies for 6 seconds Causes high amount of threat
IconMaelstrom Maelstrom Tier 6 Warrior Two-Handed Weapon 315 25 Deals 90% Melee DPS to all enemies every 1 second Reduces movement speed to 25%
IconMeteorite Meteorite Tier 6 Warrior Two-Handed Weapon 180 15 Deals 120% Melee DPS to all enemies Stuns all targets for 1 second
IconAssassinate Assassinate Tier 6 Assassin Dual-Wield 135 15 Deals 85% Melee DPS Deals 25% Melee DPS for each stack of Blood Thirst you have and consumes your stacks
IconGenocide Genocide Tier 6 Assassin Dual-Wield 135 20 Deals 70% Melee DPS to all enemies Deals and extra 25% Melee DPS for each stack of Blood Thirst you have and consumes your stacks
IconAdrenalineRush Adrenaline Rush Tier 7 Warrior None 180 25 Charges target at 400% movement speed Stuns the target for 1.5 seconds
Applies Adrenaline Rush to self for 8 seconds
Adrenaline Rush increases movement speed by 15%
IconMidnight'sGrasp Midnight's Grasp Tier 7 Warrior None 180 20 Slows target by 20% for 4 seconds
IconFlameRush Flame Rush Tier 8 Templar None 225 12 Charges target at 400% movement speed Deals 100% additional threat to all creatures in 2 yard radius
Deals 150% Melee DPS
IconBlessedShield Blessed Shield Tier 8 Templar Shield 180 90 Increases chance to block by 50% for 10 seconds
IconEclipse Eclipse Tier 8 Assassin None 135 15 Teleports behind enemy Stuns enemy for 2 seconds
Applies 2 stacks of Blood Thirst
IconLobotomize Lobotomize Tier 8 Assassin Dual-Wield 225 25 Deals 150% Melee DPS to enemy plus 20% Melee DPS for each stack of Blood Thirst Stuns for 1 second plus an extra 0.25 seconds for each stack of Blood Thirst you have and consumes your stacks
IconFrozenPhalanx Frozen Phalanx Tier 9 Templar Shield 270 120 Applies Frozen Phalanx to self for 12 seconds Frozen Phalanx reduces damage taken by 50% and deals 150% Melee DPS to nearby enemies upon expiry
IconFrenzy Frenzy Tier 9 Warrior None 180 120 Applies Frenzied to self for 30 seconds Frenzied applies 45% critical strike chance, 75% mana regeneration to self and grants immunity to Snares and Stuns
IconSoulFire Soul Fire Tier 9 Assassin None 225 120 Resets ability cooldowns Applies Soul Fire to self for 20 seconds
Soul Fire reduces the cost of abilities by 20%, increases haste by 20% and heals you for 10% of damage you cause

Ranged

Ranged Abilities

Ability
Level
Class
Equipment
Mana Cost
Cooldown (seconds)
Description
IconBlackFang Black Fang 1 Ranger Archery Weapon 90 3 Deals 145% Ranged DPS
IconHaemorrhage Haemorrhage 2 Ranger Archery Weapon 135 2 Applies Haemorrhaging to enemy for 6 seconds Haemorrhaging enemies Bleed for 15% Ranged DPS every 1 second. In addition they also receive an extra 10% damage from ranged attacks
IconCrystalBlast Crystal Blast 5 Ranger Archery Weapon 135 15 Deals 50% Ranged DPS Stuns enemy for 1 second Applies Crystallized to enemy for 5 seconds Crystallized Slows by 25%
IconBlazingArrow Blazing Arrow 8 Ranger Archery Weapon 180 12 Deals 125% Ranged DPS to all enemies within the cone
IconJolt Jolt 14 Templar Warrior
Assassin
Thrown Weapon 180 30 Deals 125% Melee DPS Silences target for 1.5 seconds
IconEnvenom Envenom 14 Ranger Archery Weapon 225 25 Applies Poison to enemy for 3 seconds Poison deals 80% Ranged DPS every 1 second
IconTorrent Torrent 25 Ranger Archery Weapon 135 45 Applies Torrent to self for 15 seconds Torrent increases ranged critical chance by 15%
IconStorm Storm 40 Ranger Archery Weapon 315 60 Deals 125% Ranged DPS to enemies caught within every 1 second 3 yard radius
IconTornado Tornado 50 Ranger Archery Weapon 225 20 Deals 250% Ranged DPS

Ranged Active Talent Abilities

Ability
Tier
Class
Equipment
Mana Cost
Cooldown (seconds)
Description
IconFleetfoot Fleetfoot Tier 3 Ranger None 270 15 Applies Fleetfoot aura to self and all party members for 60 minutes Fleetfoot increases movement speed by 5%
IconDetonate Detonate Tier 4 Ranger Archery Weapon 135 9 Deals 125 Ranged DPS
IconCallOfTheWild Call of the Wild Tier 5 Ranger None 270 600 Summons a Familiar for 300 seconds Attacks every 1.5 second for 25% of your Ranged DPS
Attacks every 4.5 seconds to generate a large amount of threat
IconBloodFang Blood Fang Tier 6 Ranger Archery Weapon 180 12 Deals 200% Ranged DPS
IconCreepingVines Creeping Vines Tier 6 Ranger Archery Weapon 225 25 Snares all enemies for 6 seconds
IconCelestialRecall Celestial Recall Tier 7 Ranger Archery Weapon 225 25 Teleports to ground position instantly
IconMonsoon Monsoon Tier 8 Ranger Archery Weapon 225 20 Deals 150% Ranged DPS to all enemies Stuns enemies for 2 seconds
Radius 3 yards
IconSpectralBarrage Spectral Barrage Tier 9 Ranger Archery Weapon 270 120 Fires a Spectral Arrow every 0.5 seconds Spectral Arrow's deal 95% Ranged DPS

Spell

Spell Abilities

Ability
Level
Class
Equipment
Mana Cost
Cooldown (seconds)
Description
IconIncinerate Incinerate 1 Mage None 90 n/a Deals 150% Spell DPS
IconResurrect Resurrect 1 All None 450 300 Resurrects ally, restoring 20% of their maximum health and mana
IconRevitalize Revitalize 1 Prophet None 90 n/a Heals ally for 120% Spell Healing
IconOverload Overload 2 Mage None 180 6 Deals 175% Spell DPS to first enemy reducing by 30% per arc Bounces twice up to 5 yards
IconRejuvenate Rejuvenate 2 Prophet None 135 5 Applies Rejuvenation to ally for 12 seconds Rejuvenation heals for 30% Spell Healing every 3 seconds
IconFrostbite Frostbite 5 Mage None 180 25 Deals 60% Spell DPS to all enemies Applies Frostbite to all enemies for 3 seconds Frostbite Snares
IconRedemption Redemption 5 Prophet None 180 5 Applies Redemption to target for 10 seconds Redemption absorbs 10% damage Applies Redeemed to target for 20 seconds Redeemed prevents target from receiving further Redemption
IconBlizzard Blizzard 8 Mage None 270 6 Deals 50% Spell DPS to all enemies every 1 second Radius of 2.5 yards
IconSerenity Serenity 8 Prophet None 225 35 Removes 1 negative effect from target
IconBoilingBlood Boiling Blood 14 Mage None 135 10 Applies Boiling Blood to enemy for 6 seconds Boiling Blood deals 25% Spell DPS every 1 second
IconCauterize Cauterize 14 Prophet None 315 60 Heals ally for 400% Spell Healing
IconIgnite Ignite 25 Mage None 180 15 Deals 250% Spell DPS Generate high threat
IconDespair Despair 25 Mage None 225 90 Applies Despair to all enemies for 3 seconds Despair Silences Radius of 4 yards
IconErupt Erupt 40 Mage None 180 30 Deals 100% Spell DPS Creates a Smoldering Caldera lasting 5 seconds Smoldering Caldera deals 25% Spell DPS every 1 second
IconBenediction Benediction 40 Prophet None 270 90 Creates an area of Benediction lasting 6 seconds Benediction heals for 100% Spell Healing over the duration
IconFulmination Fulmination 50 Mage Essence 225 120 Deals 150% Spell DPS to all enemies Burns for 5% Spell DPS per second for 6 seconds
IconRepent Repent 50 Prophet Essence 135 90 Applies Repentance to self lasting 10 seconds Repentance reflects 25% of damage received back at the attacker Repentance causes no additional threat

Spell Active Talent Abilities

Ability
Tier
Class
Equipment
Mana Cost
Cooldown (seconds)
Description
IconFocus Focus Tier 3 Mage None 270 15 Applies Focused aura to self and all party members for 60 minutes Focused increases critical strike chance by 5%
IconEnlighten Enlighten Tier 3 Prophet None 270 15 Applies Enlightened to yourself and all party members for 60 minutes Enlightened restores 1% maximum mana every 5 seconds
IconDogma Dogma Tier 4 Prophet None 225 12 Heals an ally for 75% Spell Healing every 0.5 seconds
IconPlasmaShield Plasma Shield Tier 5 Mage None 45 45 Applies Plasma Shield to self for 30 seconds Plasma Shield absorbs 10 damage at cost of 1 mana up to 10% of your max mana (before defences)
Plasma Shield expires once 10% of max mana is consumed
IconAncestralSpirit Ancestral Spirit Tier 5 Prophet None 225 120 Summons an Ancestral Spirit for 40 seconds Heals an ally in range for 125% Spell Healing
Heals once every 5 seconds
IconMiasma Miasma Tier 6 Mage None 135 30 Teleports to a ground position instantly
IconEngulf Engulf Tier 6 Mage None 135 10 Applies Engulf to target for 10 seconds Engulf deals 30% Spell DPS every 1 second to enemies around the target
IconRadiance Radiance Tier 6 Prophet None 225 30 Stuns for 2 seconds Reduces current threat by 25%
IconCrimsonChain Crimson Chain Tier 6 Prophet None 225 6 Heals the first ally for 80% Spell Healing, reducing by 5% per jump Limit of 2 jumps
5 yards per jump
IconVoidPortal Void Portal Tier 8 Mage None 270 600 Summons an Elemental for 300 seconds Attacks every 1.5 second for 50% of your Spell DPS
IconStarlight Starlight Tier 8 Mage None 180 180 Channels for 5 seconds regaining 15% of your mana per second. If the channel completes apply Starlight to self for 15 seconds Starlight increases mana regeneration by 30% and Spell Power by 30%
IconDarkPrayer Dark Prayer Tier 8 Prophet None 270 30 Heals all allies for 150% Spell Healing
IconForceOfNature Force Of Nature Tier 8 Prophet None 135 180 Applies Force of Nature to allies for 15 seconds Force of Nature all direct healing recieved by 50%
IconDragon'sBreath Dragon's Breath Tier 9 Mage None 270 90 Deals 150% Spell DPS every 1 second to all enemies for 6 seconds
IconSnowfall Snowfall Tier 9 Prophet None 225 120 Applies Snowfall to allies Snowfall reduces damage taken by 50%
Snowfall restores 5% health and 2% mana every 1 second

 

Equipment

The items you have equipped on your character can give you various stat boosts. Armor (and shields) have the main purpose of providing a defensive bonus, while for your main weapon(s) its DPS (damage per second) is most important. Nearly all pieces of equipment available in the game have boosts to some of your main attributes, so it's always a good idea to have all your equipment slots filled, anything is better than nothing.
All pieces of equipment, except for jewelry, have a certain amount of durability points that will decrease over time.

Armor

Armor pieces are items that can be equipped to provide defensive bonuses and stat boosts. Most armor sets require a certain level to equip; the higher level an item is, the greater stats it will provide. All pieces of armor are equipable by any class, although it is suggested that a class only wield their specified armor type for maximum efficiency.
Different types of armor correspond to different classes. A Templar's intended armor set is one that gives bonuses to supplement the Templar class' playing style — heavy and able to take large amounts of damage through means of boosting the players vitality attribute and defensive armor stats. The same principle applies to all other armor sets. It is however, not mandatory for a Templar to wear his designated armor set. If the players wishes, they can equip their Templar with a Warrior's armor piece to boost their melee damage, a Ranger's medium leather armor piece to increase their ranged attribute, and even light magic robes to boost their sorcery attribute. Doing so is not suggested as a class is usually most efficient when following the class armor pattern.

Heavy armor

This type of armor is preferred by Templars and Warriors due to it being melee oriented. In addition to boosting your melee attack attribute, heavy armor boosts both your vitality attribute for higher life points, and armor stat to allow you to deflect more damage. Shields are also considered part of the heavy armor set and are intended for the Templar class. It allows them to focus their enemy's attacks on them in order to allow their lesser armored allies to dish out more potent attacks. The heavy armor set works just as well in solo instances against opponents who are higher leveled than you by means of allowing you to last longer in combat then you would with lighter armor types.  


Medium armor (+Ranged)

Medium armor pieces are for those who wish to deal out a higher amount of damage, but at the cost of a lower defense rating. The Ranged attribute is boosted tremendously by medium leather armor. This gives the Ranger class a huge advantage due to boosting both their energy and ranged attributes.  


Medium armor (+Melee)

Medium armor pieces are usually made out of leather materials. The leather assassin armor pieces raise Assassin's melee attribute skill and boost their energy attribute. This allows the Assassin class to unleash a continuous barrage of special abilities.
Item category: Category:Medium (M) armor

Light armor

Usually in the form of fabrics, light armor pieces focus on boosting the player's sorcery attribute. This effect is ideal to both the Mage and Prophet classes. Although they have the lowest armor stats of any armor class in the game, light armor pieces allow the Mage to deal the highest amount of damage per a second then any other class in the game.
Item category: Category:Light armor

Weapons

Two-handed weapons

Large, two-handed weapons are typically used by Warriors.
Mages and Prophets typically have a staff equipped, because staves are the only melee-slot weapons that boost the Sorcery attribute.
Item categories: Category:Two-handed weapons and Category:Staves

One-handed weapons

Templars use a one-handed weapon in their main hand, and Assassins use one-handed weapons in both hands. There are different styles of one-handed weapons with +Melee stats, from axes to swords to fist weapons and wrist blades, but the style does not seem to make any difference, only the numbers are important.
Knives are a unique type of one-handed weapons, in that they provide +Ranged stats. Rangers typically have knives equipped in their melee slots.
Item categories: Category:One-handed weapons and Category:Knives

Ranged weapons

All classes have a certain type of weapon that they should equip in their ranged slot.
Bows and crossbows are the obvious choice for Rangers.
Mages and Prophets use essences as their primary weapons.
Templars, Warriors, and Assassins should equip a throwing weapon, because those boost their Melee attribute. And even though these classes primarily use their melee weapons, even for them it can sometimes be effective to use ranged attacks, so good throwing weapons are a must.
Item categories: Category:Bows and crossbows and Category:Essences and Category:Throwing weapons

Shields

Shields are typically used by Templars to boost their defense. Some Rangers also choose to equip a shield.
Item category: Category:Shields

Jewelry

Jewelry are pieces of equipment that give boosts to main attributes when equipped. These items are not affected by durability loss during combat and never need to be repaired.


Site-ul: https://www.eldevin.com/

 


 

 


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