Eldevin is a 3D browser-based multiplayer roleplaying game, set in a corrupt fantasy world on the brink of war. Join the Eldevin Army or the mages of the Arcane Council to help protect the Eldevin Kingdom, which still hasn't recovered from the tragic events from a decade ago, from threats coming from all directions.
The game offers a massive world, rich storyline with hundreds of quests, class-less combat system, dungeons, crafting, PvP, and more. Eldevin launched on 30 November 2013.
Stats are your character's ratings. They can be found on the first tab of the Character window.
Some stats are immediately shown. Other stats can be viewed by hovering the mouse over your ratings.
There are 3 different types of stats: General, Defense and Damage.
Classes
There are six character classes in Eldevin. The base difference between them is the character's damage output vs. defense balance. Characters can capitalize on their strengths by wearing class-appropriate armor and weapons, but there are no class-specific restrictions to equipping items.Also there are few restrictions in using talents and abilities. So a Warrior can cast a fireball if he wants to. Although he won't be as powerful as a Mage casting a fireball, he can still do it. This gives you options regarding your style of gameplay.
Changing your class in the middle of the game is as simple as equipping different items, and using respec to reset your attribute points and talent points and re-assigning them to best suit your new class. You can also experiment with hybrid classes.
Talents
You gain talent points from level 5 and onward. Talents boost your combat capabilities. You can access the talents page by using the shortcut (T). Talents are either passive or grant you a new ability.There are six different talent trees, one representing each class. You can put your talent points into any and even all talent trees as you choose, but most talents have a requirement of a certain amount of talent points spent in a specific tree.
It is possible to reset and redistribute your talent points and/or attribute points once every 60 days for free at any Combat Trainer. At start you've got one reset granted for free. The cooldown costs 250
Abilities
Abilities can be learned from scrolls or through talents. Most abilities have a level requirement and some have a weapon/shield requirement. Most abilities are most suitable for a specific character class.
| Ability
| Level
| Class
| Equipment
| Mana Cost
| Cooldown (seconds)
| Description
|
|---|---|---|---|---|---|---|
| 1 | Templar | Shield | 50 | 3 | Deals 135% Melee DPS and applies Vindicated to enemy for 12 seconds up to 3 stacks
Vindicated increases your damage on the target by 4%
| |
| 1 | Warrior | Two-Handed Weapon | 50 | 6 | Deals 2 x 55% Melee DPS | |
| 1 | Assassin | Dual-Wield | 52 | 2 | Deals 110% Melee DPS and applies 1 stack of Lacerated to enemy for 12 seconds up to 3 stacks
Lacerated bleeds the enemies for 5% Melee DPS every 1 seconds
| |
| 2 | Templar
Warrior
Assassin | None | 75 | 8 | Deals 90% Melee DPS up to 3 nearby enemies | |
| 5 | Templar | Shield | 135 | 6 | Deals 80% Melee DPS to all surrounding enemies
Causes high amount of threat
| |
| 5 | Warrior | Two-Handed Weapon | 135 | 10 | Deals 150% Melee DPS | |
| 5 | Assassin | None | 90 | 10 | Applies Ruptured to enemy for 10 seconds
Ruptured deals 20% Melee DPS every 1 second
| |
| 8 | Templar | None | 135 | 60 | Applies Taunted to enemy for 4 seconds
Causes high amount of threat
| |
| 8 | Warrior
Assassin
| None | 135 | 12 | Applies Searing Pain to enemy for 6 seconds
Searing Pain deals 30% Melee DPS every 1 second
| |
| 8 | Assassin | None | 180 | 25 | Creates an Acid Pool lasting 10 seconds
Acid Pool deals 15% Melee DPS every 1 second to targets caught within
| |
| 14 | Templar | Shield | 180 | 30 | Reduces all damage taken by 25% for 12 seconds | |
| 14 | Assassin | None | 180 | 20 | Deal an initial 50% Melee DPS
Applies Trapped to all enemies for 6 seconds
Trapped impales the target for 20% Melee DPS every 0.5 seconds if target attempts to move
| |
| 25 | Templar | Shield | 180 | 60 | Applies Empathetic to ally for 20 seconds
10% of damage taken by ally is instead transferred to you
20% of threat caused by ally is transferred to you
| |
| 25 | Warrior | Two-Handed Weapon | 135 | 30 | Deals 140% Melee DPS
Applies Severed for 2 seconds
Severed Snares
| |
| 25 | Assassin | None | 270 | 50 | Applies Blind to all enemies for 6 seconds
Blind reduces enemies damage by 25%
| |
| File:IconAvalanche.png Avalanche | 40 | Templar | Shield | 180 | 12 | Deals 160% Melee DPS
Applies Avalanche for 1 second
Avalanche Stuns
|
| 40 | Warrior | Two-Handed Weapon | 180 | 20 | Deals 3 x 65% Melee DPS | |
| 40 | Assassin | Dual-Wield | 135 | 60 | Applies Concealed to self for 12 seconds
Concealed reduces attack threat by 50% and increases dodge by 20%
| |
| 50 | Templar | Shield | 225 | 45 | Applies Glaciate to ally for 4 seconds
Glaciate Stuns and grant Invulnerability
Lowers targets threat by 20% of its current value
| |
| 50 | Warrior | Two-Handed Weapon | 270 | 90 | Deals 180% Melee DPS to the target but an additional 50% Melee DPS if the enemy is under 10% health | |
| 50 | Assassin | Dual-Wield | 225 | 30 | Deals 450% Melee Damage of 3 seconds |
Melee Active Talent Abilities 
| Ability
| Tier
| Class
| Equipment
| Mana Cost
| Cooldown (seconds)
| Description
|
|---|---|---|---|---|---|---|
| Tier 3 | Templar | None | 90 | 15 | Applies Inspired aura to self and all party members for 60 minutes.
Inspired reduces all damage taken by 5%
| |
| Tier 3 | Warrior | None | 270 | 15 | Applies Invigorated aura to self and all party members for 60 minutes
Invigorated increases attack power by 10%
| |
| Tier 3 | Assassin | None | 270 | 15 | Applies Hastened aura to self and all party members for 60 minutes
Hastened increases haste by 5%
| |
| Tier 5 | Templar | None | 270 | n/a | Only one stance can be active at a time
Increases defense by 10%
Fortified increases threat caused by 100% Reduces damage dealt by 10% | |
| Tier 5 | Warrior | None | 270 | 2 | Only one stance can be active at a time
Increases melee attack power by 20%
Reduces defense by 5% | |
| Tier 5 | Assassin | None | 135 | 45 | Applies Swift Stride to self for 10 seconds
Swift Stride increases movement speed by 15%
| |
| Tier 6 | Templar | None | 315 | 12 | Tremor deals 105% Melee DPS
Tremor Stuns for 2 seconds
| |
| Tier 6 | Templar | None | 225 | 25 | Applies Deafened to all enemies for 6 seconds
Causes high amount of threat
| |
| Tier 6 | Warrior | Two-Handed Weapon | 315 | 25 | Deals 90% Melee DPS to all enemies every 1 second
Reduces movement speed to 25%
| |
| Tier 6 | Warrior | Two-Handed Weapon | 180 | 15 | Deals 120% Melee DPS to all enemies
Stuns all targets for 1 second
| |
| Tier 6 | Assassin | Dual-Wield | 135 | 15 | Deals 85% Melee DPS
Deals 25% Melee DPS for each stack of Blood Thirst you have and consumes your stacks
| |
| Tier 6 | Assassin | Dual-Wield | 135 | 20 | Deals 70% Melee DPS to all enemies
Deals and extra 25% Melee DPS for each stack of Blood Thirst you have and consumes your stacks
| |
| Tier 7 | Warrior | None | 180 | 25 | Charges target at 400% movement speed
Stuns the target for 1.5 seconds
Applies Adrenaline Rush to self for 8 seconds Adrenaline Rush increases movement speed by 15% | |
| Tier 7 | Warrior | None | 180 | 20 | Slows target by 20% for 4 seconds | |
| Tier 8 | Templar | None | 225 | 12 | Charges target at 400% movement speed
Deals 100% additional threat to all creatures in 2 yard radius
Deals 150% Melee DPS | |
| Tier 8 | Templar | Shield | 180 | 90 | Increases chance to block by 50% for 10 seconds | |
| Tier 8 | Assassin | None | 135 | 15 | Teleports behind enemy
Stuns enemy for 2 seconds
Applies 2 stacks of Blood Thirst | |
| Tier 8 | Assassin | Dual-Wield | 225 | 25 | Deals 150% Melee DPS to enemy plus 20% Melee DPS for each stack of Blood Thirst
Stuns for 1 second plus an extra 0.25 seconds for each stack of Blood Thirst you have and consumes your stacks
| |
| Tier 9 | Templar | Shield | 270 | 120 | Applies Frozen Phalanx to self for 12 seconds
Frozen Phalanx reduces damage taken by 50% and deals 150% Melee DPS to nearby enemies upon expiry
| |
| Tier 9 | Warrior | None | 180 | 120 | Applies Frenzied to self for 30 seconds
Frenzied applies 45% critical strike chance, 75% mana regeneration to self and grants immunity to Snares and Stuns
| |
| Tier 9 | Assassin | None | 225 | 120 | Resets ability cooldowns
Applies Soul Fire to self for 20 seconds
Soul Fire reduces the cost of abilities by 20%, increases haste by 20% and heals you for 10% of damage you cause |
Ranged 
Ranged Abilities 
| Ability
| Level
| Class
| Equipment
| Mana Cost
| Cooldown (seconds)
| Description
|
|---|---|---|---|---|---|---|
| 1 | Ranger | Archery Weapon | 90 | 3 | Deals 145% Ranged DPS | |
| 2 | Ranger | Archery Weapon | 135 | 2 | Applies Haemorrhaging to enemy for 6 seconds
Haemorrhaging enemies Bleed for 15% Ranged DPS every 1 second. In
addition they also receive an extra 10% damage from ranged attacks
| |
| 5 | Ranger | Archery Weapon | 135 | 15 | Deals 50% Ranged DPS
Stuns enemy for 1 second
Applies Crystallized to enemy for 5 seconds
Crystallized Slows by 25%
| |
| 8 | Ranger | Archery Weapon | 180 | 12 | Deals 125% Ranged DPS to all enemies within the cone | |
| 14 | Templar
Warrior
Assassin | Thrown Weapon | 180 | 30 | Deals 125% Melee DPS
Silences target for 1.5 seconds
| |
| 14 | Ranger | Archery Weapon | 225 | 25 | Applies Poison to enemy for 3 seconds
Poison deals 80% Ranged DPS every 1 second
| |
| 25 | Ranger | Archery Weapon | 135 | 45 | Applies Torrent to self for 15 seconds
Torrent increases ranged critical chance by 15%
| |
| 40 | Ranger | Archery Weapon | 315 | 60 | Deals 125% Ranged DPS to enemies caught within every 1 second
3 yard radius
| |
| 50 | Ranger | Archery Weapon | 225 | 20 | Deals 250% Ranged DPS |
Ranged Active Talent Abilities 
| Ability
| Tier
| Class
| Equipment
| Mana Cost
| Cooldown (seconds)
| Description
|
|---|---|---|---|---|---|---|
| Tier 3 | Ranger | None | 270 | 15 | Applies Fleetfoot aura to self and all party members for 60 minutes
Fleetfoot increases movement speed by 5%
| |
| Tier 4 | Ranger | Archery Weapon | 135 | 9 | Deals 125 Ranged DPS | |
| Tier 5 | Ranger | None | 270 | 600 | Summons a Familiar for 300 seconds
Attacks every 1.5 second for 25% of your Ranged DPS
Attacks every 4.5 seconds to generate a large amount of threat | |
| Tier 6 | Ranger | Archery Weapon | 180 | 12 | Deals 200% Ranged DPS | |
| Tier 6 | Ranger | Archery Weapon | 225 | 25 | Snares all enemies for 6 seconds | |
| Tier 7 | Ranger | Archery Weapon | 225 | 25 | Teleports to ground position instantly | |
| Tier 8 | Ranger | Archery Weapon | 225 | 20 | Deals 150% Ranged DPS to all enemies
Stuns enemies for 2 seconds
Radius 3 yards | |
| Tier 9 | Ranger | Archery Weapon | 270 | 120 | Fires a Spectral Arrow every 0.5 seconds
Spectral Arrow's deal 95% Ranged DPS
|
Spell 
Spell Abilities 
| Ability
| Level
| Class
| Equipment
| Mana Cost
| Cooldown (seconds)
| Description
|
|---|---|---|---|---|---|---|
| 1 | Mage | None | 90 | n/a | Deals 150% Spell DPS | |
| 1 | All | None | 450 | 300 | Resurrects ally, restoring 20% of their maximum health and mana | |
| 1 | Prophet | None | 90 | n/a | Heals ally for 120% Spell Healing | |
| 2 | Mage | None | 180 | 6 | Deals 175% Spell DPS to first enemy reducing by 30% per arc
Bounces twice up to 5 yards
| |
| 2 | Prophet | None | 135 | 5 | Applies Rejuvenation to ally for 12 seconds
Rejuvenation heals for 30% Spell Healing every 3 seconds
| |
| 5 | Mage | None | 180 | 25 | Deals 60% Spell DPS to all enemies
Applies Frostbite to all enemies for 3 seconds
Frostbite Snares
| |
| 5 | Prophet | None | 180 | 5 | Applies Redemption to target for 10 seconds
Redemption absorbs 10% damage
Applies Redeemed to target for 20 seconds
Redeemed prevents target from receiving further Redemption
| |
| 8 | Mage | None | 270 | 6 | Deals 50% Spell DPS to all enemies every 1 second
Radius of 2.5 yards
| |
| 8 | Prophet | None | 225 | 35 | Removes 1 negative effect from target | |
| 14 | Mage | None | 135 | 10 | Applies Boiling Blood to enemy for 6 seconds
Boiling Blood deals 25% Spell DPS every 1 second
| |
| 14 | Prophet | None | 315 | 60 | Heals ally for 400% Spell Healing | |
| 25 | Mage | None | 180 | 15 | Deals 250% Spell DPS
Generate high threat
| |
| 25 | Mage | None | 225 | 90 | Applies Despair to all enemies for 3 seconds
Despair Silences
Radius of 4 yards
| |
| 40 | Mage | None | 180 | 30 | Deals 100% Spell DPS
Creates a Smoldering Caldera lasting 5 seconds
Smoldering Caldera deals 25% Spell DPS every 1 second
| |
| 40 | Prophet | None | 270 | 90 | Creates an area of Benediction lasting 6 seconds
Benediction heals for 100% Spell Healing over the duration
| |
| 50 | Mage | Essence | 225 | 120 | Deals 150% Spell DPS to all enemies
Burns for 5% Spell DPS per second for 6 seconds
| |
| 50 | Prophet | Essence | 135 | 90 | Applies Repentance to self lasting 10 seconds
Repentance reflects 25% of damage received back at the attacker
Repentance causes no additional threat
|
Spell Active Talent Abilities 
| Ability
| Tier
| Class
| Equipment
| Mana Cost
| Cooldown (seconds)
| Description
|
|---|---|---|---|---|---|---|
| Tier 3 | Mage | None | 270 | 15 | Applies Focused aura to self and all party members for 60 minutes
Focused increases critical strike chance by 5%
| |
| Tier 3 | Prophet | None | 270 | 15 | Applies Enlightened to yourself and all party members for 60 minutes
Enlightened restores 1% maximum mana every 5 seconds
| |
| Tier 4 | Prophet | None | 225 | 12 | Heals an ally for 75% Spell Healing every 0.5 seconds | |
| Tier 5 | Mage | None | 45 | 45 | Applies Plasma Shield to self for 30 seconds
Plasma Shield absorbs 10 damage at cost of 1 mana up to 10% of your max mana (before defences)
Plasma Shield expires once 10% of max mana is consumed | |
| Tier 5 | Prophet | None | 225 | 120 | Summons an Ancestral Spirit for 40 seconds
Heals an ally in range for 125% Spell Healing
Heals once every 5 seconds | |
| Tier 6 | Mage | None | 135 | 30 | Teleports to a ground position instantly | |
| Tier 6 | Mage | None | 135 | 10 | Applies Engulf to target for 10 seconds
Engulf deals 30% Spell DPS every 1 second to enemies around the target
| |
| Tier 6 | Prophet | None | 225 | 30 | Stuns for 2 seconds
Reduces current threat by 25%
| |
| Tier 6 | Prophet | None | 225 | 6 | Heals the first ally for 80% Spell Healing, reducing by 5% per jump
Limit of 2 jumps
5 yards per jump | |
| Tier 8 | Mage | None | 270 | 600 | Summons an Elemental for 300 seconds
Attacks every 1.5 second for 50% of your Spell DPS
| |
| Tier 8 | Mage | None | 180 | 180 | Channels for 5 seconds regaining 15% of your mana per second. If the channel completes apply Starlight to self for 15 seconds
Starlight increases mana regeneration by 30% and Spell Power by 30%
| |
| Tier 8 | Prophet | None | 270 | 30 | Heals all allies for 150% Spell Healing | |
| Tier 8 | Prophet | None | 135 | 180 | Applies Force of Nature to allies for 15 seconds
Force of Nature all direct healing recieved by 50%
| |
| Tier 9 | Mage | None | 270 | 90 | Deals 150% Spell DPS every 1 second to all enemies for 6 seconds | |
| Tier 9 | Prophet | None | 225 | 120 | Applies Snowfall to allies
Snowfall reduces damage taken by 50%
Snowfall restores 5% health and 2% mana every 1 second |
Equipment
The items you have equipped on your character can give you various stat boosts. Armor (and shields) have the main purpose of providing a defensive bonus, while for your main weapon(s) its DPS (damage per second) is most important. Nearly all pieces of equipment available in the game have boosts to some of your main attributes, so it's always a good idea to have all your equipment slots filled, anything is better than nothing.All pieces of equipment, except for jewelry, have a certain amount of durability points that will decrease over time.
Armor
Armor pieces are items that can be equipped to provide defensive bonuses and stat boosts. Most armor sets require a certain level to equip; the higher level an item is, the greater stats it will provide. All pieces of armor are equipable by any class, although it is suggested that a class only wield their specified armor type for maximum efficiency.Different types of armor correspond to different classes. A Templar's intended armor set is one that gives bonuses to supplement the Templar class' playing style — heavy and able to take large amounts of damage through means of boosting the players vitality attribute and defensive armor stats. The same principle applies to all other armor sets. It is however, not mandatory for a Templar to wear his designated armor set. If the players wishes, they can equip their Templar with a Warrior's armor piece to boost their melee damage, a Ranger's medium leather armor piece to increase their ranged attribute, and even light magic robes to boost their sorcery attribute. Doing so is not suggested as a class is usually most efficient when following the class armor pattern.
Heavy armor
This type of armor is preferred by Templars and Warriors due to it being melee oriented. In addition to boosting your melee attack attribute, heavy armor boosts both your vitality attribute for higher life points, and armor stat to allow you to deflect more damage. Shields are also considered part of the heavy armor set and are intended for the Templar class. It allows them to focus their enemy's attacks on them in order to allow their lesser armored allies to dish out more potent attacks. The heavy armor set works just as well in solo instances against opponents who are higher leveled than you by means of allowing you to last longer in combat then you would with lighter armor types.
Medium armor (+Ranged)
Medium armor pieces are for those who wish to deal out a higher amount of damage, but at the cost of a lower defense rating. The Ranged attribute is boosted tremendously by medium leather armor. This gives the Ranger class a huge advantage due to boosting both their energy and ranged attributes.
Medium armor (+Melee)
Medium armor pieces are usually made out of leather materials. The leather assassin armor pieces raise Assassin's
melee attribute skill and boost their energy attribute. This allows the
Assassin class to unleash a continuous barrage of special abilities.
- Item category: Category:Medium (M) armor
Light armor
Usually in the form of fabrics, light armor pieces focus on boosting the player's sorcery attribute. This effect is ideal to both the Mage and Prophet
classes. Although they have the lowest armor stats of any armor class
in the game, light armor pieces allow the Mage to deal the highest
amount of damage per a second then any other class in the game.
- Item category: Category:Light armor
Weapons
Two-handed weapons
Large, two-handed weapons are typically used by Warriors.
Mages and Prophets typically have a staff equipped, because staves are the only melee-slot weapons that boost the Sorcery attribute.
- Item categories: Category:Two-handed weapons and Category:Staves
One-handed weapons
Templars use a one-handed weapon in their main hand, and Assassins
use one-handed weapons in both hands. There are different styles of
one-handed weapons with +Melee stats, from axes to swords to fist
weapons and wrist blades, but the style does not seem to make any
difference, only the numbers are important.
Knives are a unique type of one-handed weapons, in that they provide +Ranged stats. Rangers typically have knives equipped in their melee slots.
- Item categories: Category:One-handed weapons and Category:Knives
Ranged weapons
All classes have a certain type of weapon that they should equip in their ranged slot.
Bows and crossbows are the obvious choice for Rangers.
Mages and Prophets use essences as their primary weapons.
Templars, Warriors, and Assassins should equip a throwing weapon, because those boost their Melee attribute. And even though these classes primarily use their melee weapons, even for them it can sometimes be effective to use ranged attacks, so good throwing weapons are a must.
- Item categories: Category:Bows and crossbows and Category:Essences and Category:Throwing weapons
Shields
Shields are typically used by Templars to boost their defense. Some Rangers also choose to equip a shield.
- Item category: Category:Shields
Jewelry
Jewelry are pieces of equipment that give boosts to main attributes when equipped. These items are not affected by durability loss during combat and never need to be repaired.
Site-ul: https://www.eldevin.com/

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